﻿using QFramework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;

namespace projectgame
{
    public class ChallengeRipeAndHarvestTwoFruitsInADay : Challenge
    {
        public override string Name { get; } = "同一天收获两个当天成熟的果实";

        public override bool CheckFinish()
        {
            return Global.Days.Value != StarDate && ChallengeController.RipeAndHarvestCountInCurrentDay.Value >=2;

        }

        public override void OnFinish()
        {
        }

        public override void OnStart()
        {

        }

    }
}
